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AI Insights · Timothy · July 2022

Top 5 Hybridcasual Games on Android in Italy Q2 2022

Discover the performance trends of the top 5 hybridcasual games on Android in Italy during Q2 2022, including downloads, revenue, and active users.

Top 5 Hybridcasual Games on Android in Italy Q2 2022

During the second quarter of 2022, the hybridcasual gaming market in Italy saw notable performances from several leading apps on the Android platform. Here’s a detailed look at the top 5 hybridcasual games, based on data from Sensor Tower.

Stumble Guys by Scopely demonstrated a remarkable upward trend in both revenue and user engagement. Weekly revenue peaked at approximately $143K by the end of June, showing a consistent increase from just over $3K at the end of March. Weekly downloads fluctuated, reaching around 50K by the end of the quarter. Active users also saw a significant rise, growing from about 270K in late March to over 1.5M by the end of June.

Rush Royale: Tower Defense TD from MY.GAMES B.V. had a more stable performance. Weekly revenue varied, peaking at about $12K at the end of March and dropping to around $8K by the end of June. Downloads showed a slight fluctuation, with numbers ranging from 5K to 7K throughout the quarter. Active users remained relatively steady, hovering around 40K to 46K.

Art of War: Legions by Fastone Games HK experienced some fluctuations. Weekly revenue saw a peak of roughly $13K in mid-April, before gradually declining to around $7K by the end of June. Downloads were modest, mostly staying under 1K, with a slight increase to about 1.2K at the end of May. Active users showed a downward trend, starting at 17K and decreasing to around 12K by the end of June.

Zen Match from Moon Active saw a varied performance in Q2 2022. Weekly revenue started at around $7.3K at the end of March and declined slightly to about $5.8K by the end of June. Downloads peaked at over 31K in early April, then dropped to around 15K by late June. Active users remained relatively stable, ranging from approximately 56K to 101K throughout the quarter.

Empire Takeover by LOVEGAME HK had the lowest figures among the top 5. Weekly revenue fluctuated, starting at about $5K in late March and ending at around $3.3K by the end of June. Downloads saw a peak of around 2.3K at the end of May but dropped significantly to below 400 by the end of June. Active users followed a similar trend, peaking at around 3.5K at the end of May and declining to under 1K by late June.

These insights highlight the dynamic nature of the hybridcasual gaming market in Italy. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022